Cordova For Mac Os



All how install cordova in mac os X Yosemite10.10.5 how to install Cordova in mac os 10.10.5 for developing hybrid application by terminal.

  1. Cordova-plugin-battery-status cordova-plugin-camera cordova-plugin-device cordova-plugin-dialogs cordova-plugin-file cordova-plugin-geolocation cordova-plugin-inappbrowser cordova-plugin-media cordova-plugin-media-capture cordova-plugin-network-information cordova-plugin-splashscreen cordova-plugin-statusbar cordova-plugin-vibration cordova-plugin-whitelist.
  2. Installing Cordova and SDKs on OS X. This document describes how to install Apache Cordova and SDKs for iOS and Android on an OS X machine. Install Cordova. Follow these steps to install Cordova: Install Node.js. Cordova runs on the Node.js platform, which needs to be installed as the first step.
  3. Cordova-plugin-battery-status cordova-plugin-camera cordova-plugin-console cordova-plugin-contacts cordova-plugin-device cordova-plugin-device-motion cordova-plugin-device-orientation cordova-plugin-dialogs cordova-plugin-file cordova-plugin-file-transfer cordova-plugin-geolocation cordova-plugin-globalization cordova-plugin-inappbrowser cordova-plugin-legacy-whitelist cordova-plugin-media.
  4. The -g flag above tells npm to install cordova globally. Otherwise it will be installed in the nodemodules subdirectory of the current working directory. Following installation, you should be able to run cordova on the command line with no arguments and it should print help text. Go to the directory where you maintain your source code, and create a cordova project.

This guide shows how to set up your SDK development environment todeploy Cordova apps for iOS devices such as iPhone and iPad,and how to optionally use iOS-centered command-line tools in yourdevelopment workflow. You need to install the SDK tools regardless ofwhether you want to use these platform-centered shell toolsor cross-platform Cordova CLI for development. For a comparison of the twodevelopment paths, see the Overview.For details on the CLI, see Cordova CLI Reference.

Requirements and Support

Apple® tools required to build iOS applications only run on the OS Xoperating system on Intel-based Macs. Xcode® 8.0 (the minimum requiredversion) runs only on OS X version 10.11.5 (El Capitan) or greater, andincludes the iOS 10 SDK (Software Development Kit). To submit apps tothe Apple App Store℠ requires the latest versions of the Apple tools.

You can test many of the Cordova features using the iOS simulatorinstalled with the iOS SDK and Xcode, but you need an actual device tofully test all of the app's device features before submitting to theApp Store. The device must have at least iOS 9 installed, theminimum iOS version supported since the release of cordova-ios v4.4.0.

Installing the Requirements

Xcode

There are two ways to download Xcode:

  • from the App Store,available by searching for 'Xcode' in the App Store application.

  • from Apple Developer Downloads,which requires registration as an Apple Developer.

Mac

Once Xcode is installed, several command-line tools need to be enabledfor Cordova to run. From the command line, run:

Deployment Tools

Build

The ios-deploy tools allow youto launch iOS apps on an iOS Device from the command-line.

To install it, run the following from command-line terminal:

Project Configuration

Installing Xcode will mostly set everything needed to get started with the native side of things.You should now be able to create and build a cordova project.For more details on installing and using the CLI, refer to Create your first app guide.

Deploying to Simulator

To preview the app in the iOS simulator:

  1. Open the workspace file (platforms/ios/HelloWorld.xcworkspace) from Xcode, or from the command line:

  2. Make sure the HelloWorld project is selected in the left panel (1).

  1. Select the intended device from the toolbar's Scheme menu, suchas the iPhone XR Simulator as highlighted in (2)

  2. Press the Run button (3) in the same toolbar to theleft of the Scheme. That builds, deploys, and runs theapplication in the simulator. A separate simulator application opensto display the app:

Only one simulator may run at a time, so if you want to test the app in a different simulator, you need to quit the simulator application and run a different target within Xcode.

Xcode comes bundled with simulators for the latest versions of iPhoneand iPad. Older versions may be available from the Xcode →Preferences... → Components panel.

Deploying to Device

For details about various requirements to deploy to a device, referto the Launch Your App On Devices section ofApple'sAbout App Distribution Workflows.Briefly, you need to do the following before deploying:

  1. Create a Provisioning Profile within theiOS Provisioning Portal.You can use its Development Provisioning Assistant to create andinstall the profile and certificate Xcode requires.

  2. Verify that the Code Signing Identity setting within the Code Signing sectionwithin the build settings is set to your provisioning profilename.

To deploy to the device:

  1. Use the USB cable to plug the device into your Mac.

  2. Select the name of the project in the Xcode window's Schemedrop-down list.

  3. Select your device from the Device drop-down list. If it isplugged in via USB but still does not appear, press theOrganizer button to resolve any errors.

  4. Press the Run button to build, deploy and run the applicationon your device.

Signing an App

First, you should read through the Code Signing Support Pageand the App Distribution Workflows.

Using Flags

To sign an app, you need the following parameters:

ParameterFlagDescription
Code Sign Identity--codeSignIdentityCode signing identity to use for signing. It can be created with Xcode and added to your keychain. Starting with Xcode 8 you should use --codeSignIdentity='iPhone Developer' both for debug and release.
Development Team--developmentTeamThe development team (Team ID) to use for code signing. You would use this setting and a simplified Code Sign Identity (i.e. just 'iPhone Developer') to sign your apps, you do not need to provide a Provisioning Profile.
Packaging Type--packageTypeThis will determine what type of build is generated by Xcode. Valid options are development (the default), enterprise, ad-hoc, and app-store.
Provisioning Profile--provisioningProfile(Optional) GUID of the provisioning profile to be used for manual signing. It is copied here on your Mac: ~/Library/MobileDevice/Provisioning Profiles/. Opening it in a text editor, you can find the GUID which needs to be specified here if using manual signing.
Code Sign Resource Rules--codesignResourceRules(Optional) Used to control which files in a bundle should be sealed by a code signature. For more details, read The OS X Code Signing In Depth article
Automatic Provisioning--automaticProvisioning(Optional) Enable to allow Xcode to automatically manage provisioning profiles. Valid options are false (the default) and true.

Using build.json

Alternatively, you could specify them in a build configuration file (build.json)using the --buildConfig argument to the same commands. Here's a sample of abuild configuration file:

For automatic signing, where provisioning profiles are managed automatically by Xcode (recommended):

For manual signing, specifying the provisioning profiles by UUID:

Xcode Build Flags

If you have a custom situation where you need to pass additional build flags to Xcode you would use one or more --buildFlag options to pass these flags to xcodebuild. If you use an xcodebuild built-in flag, it will show a warning.

You can also specify a buildFlag option in build.json above (the value for the buildFlag key is a string or an array of strings).

Debugging

For details on the debugging tools that come with Xcode, see this articleand this video.

Open a Project within Xcode

Cordova for iOS projects can be opened in Xcode. This can be useful ifyou wish to use Xcode built in debugging/profiling tools or if you aredeveloping iOS plugins. Please note that when opening your project in Xcode,it is recommended that you do NOT edit your code in the IDE. This will edit the codein the platforms folder of your project (not www), and changes are liable to be overwritten.Instead, edit the www folder and copy over your changes by running cordova build.

Plugin developers wishing to edit their native code in the IDE should use the --link flag when adding theirplugin to the project via cordova plugin add. This will link the files so that changes to the plugin files in theplatforms folder are reflected in your plugin's source folder (and vice versa).

Once the ios platform is added to your project and built using cordova build, you can open it fromwithin Xcode. Double-click to open the ${PROJECT_NAME}/platforms/ios/${PROJECT_NAME}.xcworkspacefile or open Xcode from your terminal:

The screen should look like this:

Platform Centered Workflow

cordova-ios includes a number of scripts that allow the platform to be usedwithout the full Cordova CLI. This development path may offer you a greaterrange of development options in certain situations than the cross-platform cordova CLI.For example, you need to use shell tools when deploying a customCordova WebView alongside native components. Before using thisdevelopment path, you must still configure the SDK environmentas described in Requirements and Supportabove.

For each of the scripts discussed below, refer to Cordova CLI Reference for more information on theirarguments and usage. Each script has a name that matches the corresponding CLIcommand. For example, cordova-ios/bin/create is equivalent tocordova create.

To get started, either download the cordova-ios package fromnpm orGithub.

To create a project using this package, run the create script in the binfolder:

To run the app, use the run script in the bin folder:

The created project will have a folder named cordova inside that containsscripts for the project-specific Cordova commands (e.g. run, build, etc.).

To install plugins in this project, use the Cordova Plugman Utility.

Upgrading

Refer to this article for instructions to upgrade your cordova-ios version.

Cordova Mac Os X

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